Inquisitor did not start as a big rewrite or a grand plan. It started in a trivia channel on a private IRC network.
When a new maintainer inherited responsibility for the existing trivia bot, it quickly became clear just how much potential the game had and how much it was being held back. The bot worked, but it was built on a script that was already over a decade old at the time. Making meaningful changes was difficult, risky, and sometimes outright impossible.
Like many IRC operators before us, we tried to work around the limitations instead of replacing them. A secondary Limnoria bot was introduced to parse trivia output, intercept behavior, and even modify bot files directly. This let us bolt on a few improvements and quality of life changes, but it was never a real solution. Core gameplay logic, performance issues, and deeper customization simply could not be touched without breaking everything else.
The more ideas we had, the clearer the problem became. We were spending more time fighting the architecture than improving the game.
That frustration led to a simple question: what if we stopped patching the past and built what we actually wanted?
Inquisitor was born from that decision.
Built from the ground up, Inquisitor is designed for modern IRC usage while respecting what makes IRC trivia fun in the first place. Clean, accurate question sets. Fast and responsive gameplay. And most importantly, an almost endless level of customization so channel owners can shape the experience instead of working around it.
This is not a fork. It is not a reskin. It is a fresh start informed by years of running trivia in real channels, with real users, and real constraints.
Inquisitor exists because we wanted trivia that could grow, evolve, and keep up with the communities that play it. And this time, the foundation is built to last.